By rights, the car in Race Injection that I should be most excited about
driving is the Pagani Zonda R. It’s like Satan’s own chariot – a
wailing, terrifying banshee of a vehicle, throwing out 750 horsepower.
But the thing about the Zonda R is that, more often than not, it’s
driving you rather than the other way around. Hanging onto it is like
being dragged around by a rodeo bull.
The true star of Race Injection can be found buried in the ‘Retro Cool’
category. Time and time again I find myself staring at the dashboard of
the classic Mini Cooper S. It’s endlessly chuckable, making a mockery of
the more powerful cars in its class, and I adore the way it cocks a
hind leg around the faster corners as if it’s marking its territory –
which in a way, it is. Mash the brakes and you feel the car squirming
underneath you, coax it into a slide and you have all the feedback you
need to avoid flying off the road completely.
It’s a testament to one of the most enduring and communicative physics
models around that the Mini is quite so much fun. The key word there,
though, is enduring. Race 07 forms the base for the Frankenstein’s
Monster of DLC that is Race Injection. That’s a game that felt geriatric
three years ago. Playing it now is like stumbling into a primeval era
before shadows, shaders and motion blur. Because the focus was always
realism rather than any kind of stylisation, it’s aged dreadfully. The
car models themselves are tolerable – their sponsor-heavy liveries
distract from any rough edges – but the circuits are angular wastelands,
awash with repeating grass textures and hauntingly featureless
cardboard spectators.
System requirement
* Os : Windows Xp (SP2)/Vista™
* Processor : CPU Intel Pentium 4 @ 2.0 GHz or
AMD Athlon 64
* Memory : 1 GB Of RAM
* Video card : 128 MB (nVidia Geforce
7600 or ATI Radeon X1650)
* Sound Card : Compatible with DirectX 9.0c
*
HDD : 5 GB Free Space Drive
* DirectX : DirectX@ 9.0c
* Keyboard/Mouse
Link download Race Injection Full Version
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